Virtual Reality and Physically-Based Simulation
Modul - Informatik: Aufbau Praktische Informatik
Virtual Reality (VR) is a research area at the intersection of computer graphics, physically-based simulation, and 3D human-computer interaction (HCI). Novel interaction technologies and interaction metaphors VR and 3D realtime computer games share a lot of algorithmic challenges: in virtual environments (in particular, intuitive and direct metaphors), immersion and presence, and real-time rendering. Another important topic is physically-based simulation in real-time, which tries to simulate real-world phenomena such as fire, cloth, the behavior of rigid objects when colliding with each other, fluids, or objects made of deformable material.
Over the past two decades, VR has established itself as an important tool in several industries, such as manufacturing (e.g., automotive, airspace, ship building), architecture, and pharmaceutical industries. During the past few years, we have been witnessing the second "wave" of VR, this time in the consumer, in particular, in the entertainment markets.
In this course, we will first look at the fundamental methods, and then go on to more advanced algorithms that are needed to build complex and full-fledged VR systems or real-time computer games. Example topics are 3D interaction, physically-based behavior of objects, acoustic rendering, haptics, and collision detection.
Lernergebnisse
Goals of This Course - Cognitive Processes
- Remember
- Understand
- Apply
- Analyze
- Evaluate
- Create
Inhalte
Some of the topics to be covered (tentatively):
- Introduction, basic notions of VR, several example applications
- VR technologies: displays, tracking, input devices, scene graphs, game engines
- The human visual system and Stereo rendering
- Techniques for real-time rendering
- Fundamental immersive interaction techniques: fundamentals and principles, 3D navigation, user models, 3D selection, redirected walking, system control
- Complex immersive interaction techniques: world-in-miniature, action-at-a-distance, magic lens, etc.
- Particle systems
- Spring-mass systems
- Haptics and force feedback
- Collision detection
- Acoustic rendering
The assignments will be mostly practical ones, based on the cross-platform game engine Unreal. Participants will start developing with "visual programming", and later use C++ to solve the assignments.You are encouraged to work on assignments in small teams.
In Kürze
Inhalt:
fundamental methods and advanced algorithms to build complex and full-fledged VR systems or real-time computer games
Niveau: Master-Modul
Veranstaltungsform:
Vorlesung und Übung
- in englischer oder in deutscher Sprache in Abstimmung mit den Studierenden -
Semester: Wintersemester
Umfang: 6 CP
Modulverantwortung
Prof. Dr. Gabriel Zachmann
Zielgruppe
Fachkräfte aus den Arbeitsfeldern Informationstechnik und Medien
Zugangsvoraussetzungen
einschlägiger Bachelor-Abschluss
eine mindestens einjährige Berufspraxis
Nutzen Sie unsere Beratungsangebote und erfahren Sie mehr über die Zugangsvoraussetzungen zu den Mastermodulen.
Nachweis von fachspezifischen Grundlagenkenntnissen
(It will be beneficial for students if they have already attended the course 'Computergraphics', but it is not mandatory. Students will need basic programming skills in C++. The second half of the course will be more mathematical; in particular, students will need a basic understanding of simple differential equations)
Veranstaltungsdetails
Veranstaltungsform:
Vorlesung und Übung
in englischer Sprache
Veranstaltungszeiten:
Im Wintersemester
wöchentlich Mi 10:00 - 12:00 Vorlesung
wöchentlich Do 10:00 - 12:00 Übung
Prüfungen & Abschluss
Prüfung:
Either: long exam (= ½ hour per student)
Or: points from the assignments + short exam
Abschluss:
- Modulzertifikat
Umfang
Dauer: 1 Semester
Arbeitsaufwand:
56 Std. Präsenzveranstaltungen
+ 124 Std. angeleitetes Selbststudium
(entspricht 6 CP)
Teilnahmeentgelt
450 Euro (= 75 Euro pro CP)
Mitglieder des Alumni-Vereins der Universität Bremen erhalten 5 % Rabatt.
Bewerbung
Eine Bewerbung ist zum jetzigen Zeitpunkt leider nicht möglich.
Bewerbungszeitraum:
1. August - 15. September
Information & Beratung:
Sie interessieren sich für unser Angebot im Bereich "Informatik, Digitale Medien, Digitalisierung"? Wir beraten Sie gern:
Jörg Kastens
Telefon: 0421 - 218 61 617
eMail: jkastensprotect me ?!uni-bremenprotect me ?!.de