Profil

Dr. Abootaleb Safdari

: Dr. Abootaleb Safdari

Wissenschaftlicher Mitarbeiter in der Theoretischen Philosophie

Gebäude/Raum:  Seminar- und Forschungsverfügungsgebäude (SFG) 4180
Telefon:  +49 (0)421 218 67834

E-Mail:  asafdariprotect me ?!uni-bremenprotect me ?!.de

Office hours: I am particularly keen to hear new ideas and share my thoughts so do not hesitate to email me and probably arrange an appointment (asafdariATuni-bremen.de)

Research interests:

Philosophy of Embodied Perception / Cognitive Science
4E Cognition
Philosophy of Technology (AI, HCI)
Phenomenology
Postphenomenology

Publications:

Safdari Sharabiani, A. Genuine empathy with inanimate objects. Phenom Cogn Sci 20, 831–846 (2021).

Research platforms:

google scholar

The main research areas on which I have been focused in the last four years are philosophy of perception and philosophy of technology. The primary method I have employed in both of these research lines is phenomenology. Therefore on the one hand in philosophy of perception, I am interested in embodied / enactive approach that finds its roots in Husserl, Heidegger, and especially Maurice Merleau-Ponty. More specifically I have been focused on embodied social cognition and I have tried to defend phenomenological / embodied solutions for the problem of other minds against inferential approaches e.g. simulation theory and theory theory. On the other hand, I have worked on the phenomenological approach to the philosophy of technology and more specifically postphenomenology. I have tried to integrate these two lines in a systemic manner. It has resulted in a paper that you may find at https://link.springer.com/article/10.1007/s11097-020-09715-w.


Now as a member of the project `Humans on Mars' I am going to apply all the aforementioned knowledge to understand the mediatory role of technology in astronauts’ perception / experience. I will further extend the neurophenomenological method to understand/extract/describe their first-person experience / perspective and then (probably) put that description into service to re-design the artifacts that will be used in the project.  

Aktualisiert von: J Ludwig