Analysis of the Embodied Cognition Process on People for Acquiring Music Skills through Games-based Learning
stimuli (auditory, visual, or tactile). For instance, unconsciously, when people listen to a song, they can move their feet in synchrony with the rhythm. To acquire music abilities, the synchronization between [...] is the freedom of developers to add, modify, or suppress certain stimuli. Therefore, a video game can create different interactions, movements, and sounds where the music guides the player to take a specific [...] by a music video game change the players' performance. Moreover, how game-elements of a video game can improve music learning and user experience. This thesis seeks to understand the body reaction of players